Jordan PThemes emerged around privacy and youth engagement; Thinking about media as a resource to engage youth to get their voices out; Using media to partner with community partners and foster a stronger sense of community.
Emerging Citizens: How media production is a key device in teaching media literacy and education. Learned about memes, hashtags, and hyperlinks within the civic context in a fun and engaging way.
Data Portal Workshop: participants learned about data mapping and visualization techniques using the Boston Data Portal, GIS technologies, etc. to visualize your community.
Pleasure of a anthology is asking people you admire to contribute. They not only said yes, but they are also in the room! The book is broadly conceived - inclusive but impossible to say that you are inclusive. Rather, trying to gather thinkers and practitioners to represent a range of activities and practices and open a conversation.
Jordan P19 long form essays: 8,000 word academic essay
25 case studies: 1,000 word short, in and out, example.
Its important to find the examples when you need them, and these shorter case studies provide that service(.
Miranda BCivic Media: Technology, Design, and Practice
Jordan PThe concept of common good is deeply subjective
the mechanics of acting in the world with the tools and actions available
imagine themselves of being connected, not therough achieving, but striving for common good.
" the technologies, designs, and practices that produce and reproduce the sense of being in the world with others toward common good. While the concept of “common good” is deeply subjective, we use the term to invoke the good of the commons, or actions taken that benefit a public outside of the actor’s intimate sphere. To this end, the civic in civic media is not merely about outcomes, but about process and potential. It is about the mechanics of acting in the world with the tools and conditions available. Civic media, then, are any mediated practice that enables a community to imagine themselves as being connected, not through achieving, but through striving for common good" (Gordon and Mihailidis 2016).
Jordan PEthan Zuckerman speaks about all of the amazing, diverse projects, ideas seen today, but more insterested in the percentage of people that are not sold on the concepts, are highly alienated. Can these people be effective while they are pissed off?
Miranda BDumso (on/off) electricity going on and off. ghanaians are good at protest and social media. their symbol is flashlights and lamps. #dumsormuststop March of 5,000 people to protest power situation. What are
When he asked friend in Ghana about his activiism, he says, I'm not political. You hear that a lot lately. said by people who are "not political.' How anti-politics and anti-insitution we have been as a whole. Losing trust in the system. (rise of Sanders who has been a politician for decades is somehow seen as anti-Washington)
Jordan P"Do you trust instituions to trust the right?" consensus is no...most people do not. Voting anf protest depends on trusting those institutions. He suggests that losing faith in institutions breaks the whole system down.
What do we do when we lose faith in these institutions? There are other ways to make change through innnovation. For example, cheapen the cost of soloar panels, create better code to help keeop your information private. (law, markets, norms, code). Not all work is instrumental. Sometimes all we're trying to do is raise our voices so that other people can join us.
Thinking from a full frame perspective: Instead of thinking of people as representing one issue, we need to understand that people live complex lives.
paying attention to the hyperlocal. Companies are good at large scale, but less effective at the local level. Talking to local community organizations reveals that they are successful because of face to face interactions. How can these larger companies do better at the hyperlocal level?
Salem Public School District Civic Media Project- Cindy Vincent
Multimedia Case Study on Online Privacy Education (WGBH and the Berkman Center for Internet and Society)- Bill Shribman
Substance Abuse Education Program and Media Literacy (Curry College)- Jeff Lemberg
Across Borders: Collaborative Radio Storytelling (Zumix)- Brittany Thomas
Citizen Journalism and Cambridge Community Television- Frank Morris
News Literacy: Research with the Democracy Fund- Felicia Sullivan and CIRCLE
Emerging Citizens: A game-based intervention for student-centered expression in digital culture Workshop, 1:45-2:45pm
Workshop facilitator: Jordan Pailthorpe
Description: This session will focus on how fun, game based interventions can create powerful student-centered, maker-based learning experiences that harness simple web based modes of communication to teach about expression, agency and voice. The interactive workshop will feature the digital literacy game initiative, Emerging Citizens, a web based platform consisting of three multiplayer game experiences wherein students create and critique civic media. Each Emerging Citizens game incorporates content that encourages students to engage with culturally and politically relevant topics that affect their daily lives while focusing on a specific 21st digital modality (Hashtags, Memes, and Hyperlinking). Through playing and reflective dialog on each Emerging Citizens game, our session will focus on how game-based interventions fit within the larger context of media literacydiscourse, specifically focusing on the risks and rewards of giving students the power to drive conversation through creation. The session will share how game based methodologies in the classroom can engage students’ expression, creation, and sharing of civic media that contributes positively to daily life.
Boston Data Portal Workshop, 2:45-3:45pm
Workshop facilitator: Dan O'Brien
Description: Attendees of this workshop will learn to use the Boston Area Research Initiative’s (BARI) Boston Data Portal, an online platform where visitors of all experience levels can browse, map, analyze, and download a variety of data describing the people, places, and neighborhoods of Boston. The Data Portal consists of two main components: the Data Library, a repository where data can be downloaded along with documentation of their contents and origins; and BostonMap, where the same data can be visualized through interactive maps. The workshop is intended to demonstrate the data and tools provided by the Boston Data Library so they can use them to learn more about their own community, promote informed advocacy focused on Boston neighborhoods, and support the specific goals of their community.
Attendees will be able to:
See Neighborhoods through “Big” Data: The Data Portal provides metrics developed through BARI research that translate administrative data from the City of Boston into interpretable measures of neighborhood conditions, including physical disorder (i.e., “broken windows”), violent crime, custodianship, and investment and growth. These measures are joined by more traditional data, like Census indicators.
Walk Neighborhoods with StreetView: BostonMap allows you to combine data with the ability to “walk” through the physical context of a space, powered by Google’s StreetView. Share Your Own Customized Map: Participants will visualize various types of spati information, particular to their own interests, using BostonMap. The ability to save and easily distribute your own maps will be highlighted.
Participate in the Conversation about Boston Data: The Boston Data Portal is an ongoing project and we will discuss of how organizations and community members alike might it, enabling us to further improve the tool and identify new data of interest.
CampusNeighbor x Soundlogics Case Study- Gabriel Mugar
Asset based community development with a focus on barting
Bartering is important; creates a reliance on interpersonal communication and trust. It's also a great way to build social captial on the local level.
This led to the creation of campus nieghbor - a social media platform with goals and needs around various themes including food and arts.
campusneighbor and soundlogics partnered together to create a physical installation with audio elements. This became a catalyst for placemanking and celebration of place.
The platform entailed a creation of accounts created for people to state their inventory. This digital tool broke down top down approaches to community building while appreciating community assets.
Public Space Invitational (Mayor's Office of New Urban Mechanics)- Michael Evans and Kris Carter
Focus on the public realm to make urban spaces more interesting, and more interactive.
One of the first projects was the solar powered seats along the greenway. The main flaw was that it wasn't intuitive. The second iteration made
90 submissions to improve public space through the PSI competition.
Looby sky - open atrium in city hall.
Multi-colored tape on the staircases.
There's a need to make it easier for people to be engaged in city design. A community partner from day one makes a project work.
The City Journalist Project Case Study (The Urbano Project)- Stella McGreggor and Lina Maria Giraldo
City Journalists. Interactive documentary website about the Egleston neighboorhood.
You see and hear the voices through the platform
Opporunties to express their views and introduce themselves - personally and professionally - to other community members.
The second part was to put the data 'on the street'. This entailed capacity building. Teaching people how to build things, use their phones, and learn how to interview people so the project could 'live' sustainably and empower the community.
Egleston Winter Festival 2015 was an outcome of the project, where interactive pieces about the project lay for demonstration.
Creative Communities: A South Korea Case Study- Wonyoung So
"Small world" - Extra small scale graphic design practices that are self initaitied works.
Constructing loose connections to share data, healthy collaboration.
Exhibition then aims to capture these interdependent design practices.
Citizen Science and Art: A Thermal Fishing Bob Project- Lourdes Vera
A project in collaboration with Public lab and the dept. of sociology at Northeastern.
Plenary Talk Speaker: Ceasar McDowell (Interaction Institute for Social Change), during the 10:45-11:45am session
Track Facilitator: Aimee Sprung (Microsoft)
Designing for Inclusivity Panel (11:45-12:45pm )
Moderator: Cathy Wissink, Director of Civic Engagement at Microsoft
Description: Every time something is designed, there is an opportunity to include or exclude people. Inclusive design takes a human-centered approach, and recognizes that taking the breadth of user diversity—of capabilities, needs and aspirations—into account during design can result in products and programs that include a greater percentage of the population. As we build products, programs and technology to engage citizens, the goal is to make these available to the broadest audience possible. That audience includes people with disabilities, as well as people of different ethnic backgrounds, ages, genders, and levels of English proficiency. Join us for a panel discussion on inclusive design where we will address the following questions:
What principles do we consider in designing for inclusivity?
How do inclusive design and universal design intersect?
Does inclusive design mean something different for different types of organizations – museums, government entities, corporations, non-profits?
What role can technology play in inclusive design, if any?
Invited panelists include:
Ben Wilson, VP of Interactive Design at the Museum of Science (invited)
Laura Greer-Cowan, Accessibility Program Manager at Microsoft
Harlan Weber, GovNext at the Commonwealth of Massachusetts
Lauren Lockwood, City of Boston
Mary Martin, Olin College
Accessibility First! Workshop (1:45-2:45)
Facilitated by: David Kelleher
Description: When producing media (web, video, or print) for Internet distribution, or teaching students how to produce media, there is a tendency to delay handling accessibility issues until late in the production process. By then, there are few opportunities for meaningful implementation. This workshop will demonstrate how disabled users view media, share the value of adding accessibility early in the process, and teach simple ways for anyone who makes media to create more accessible productions. Workshop participants will use their laptops to visit sites that simulate disabilities, and can try altering settings to see how disabled users are accommodated. Screen readers, color blindness simulators, and website keyboard navigation are three examples that will be covered. Visual impairment, hearing loss, physical limitations, and learning disabilities will all be considered. An accessible first process will be described that includes advocating for accessibility, taking advantage of expert resources, defining responsibilities, engaging disabled users during the design stage, and choosing compliant technologies. Short exercises that demonstrate how to create accessible media will include: 1. Exporting "tagged" PDFs from Microsoft Word. 2. Writing WCAG compliant HTML code. 3. Auto-captioning Youtube videos.
Service Learning Panel (2:45-3:45pm )
This panel, moderated by Becca Berkey (Northeastern University) features different service-learning professionals from Boston-area universities in the hopes of elucidating some of the processes and philosophies behind how institutions form, support, and sustain ongoing, mutually beneficial partnerships with the community. In this work, two main questions are at the heart of service-learning course and program design:
1) What should the students be learning? and
2) What does the community need? However, given different institutional structures, goals, and resources, these questions may be approached in a variety of ways- and the aim of this panel is to remove some of the mystery behind these sometimes complex dynamics. Panelists and audience members will collaboratively explore how, if this work were a continuum with the university on one side and the community on the other, partnerships can be fostered in the middle.
Steve from Office of New Urban Mechanics - improving narratives for communicating w/ citizens
How to Solve a Social Problem
Awareness & Education
Kahn's 3 types of citizen:
personally responsible - aware that there is a problem "donates to food bank"
participatory - more actively serve "organizes a food drive"
justice oriented - citizen engages in policy "why are people hungry in the first place"
society needs all types of citizens, but justice-oriented citizens are most difficult & rarest
America ranked 139th out of 172 participatory democracies when it comes to our voting rates
Generation Citizen works to ensure that every student in the US receives an effective action civics education, which provides them with the knowledge and skills necessary to become engaged in civic life.
The Advocacy Hourglass:
It takes a lot of research to figure out opportunities & develop advocacy
Generation Citizen is oriented toward policy, so solutions will be government-based
A general timeline of the Generation Citizen Classroom:
Focus Issue > Policy-Level Solution > Advocacy Hourglass > Real Action > students gain skills, knowledge & experience in civic engagement
How can civic media help...
students understand the issues facing their community
understand the systems related to their issues
understand possible policies to address a systemic root cause
what have other states/munis done
what are groups advocating for
what gov't leaders are involved in this policy and how can we reach them
convince our decision-makers or mobilize larger groups
Civic Tech Challenge
Farm.fathom.info: Commercial Farming and Civic Tech (Fathom Information Design)- Mark Schiffer
firstname.lastname@example.orgLast year, Boston Civic Media was launched after a convening on Metrics and Methods where we discussed the barriers, opportunities, and foundational goals of civic media research. This year we’re back with a full day of learning, celebrating, and community-building. The day is full of opportunities to:
Meet community leaders, techies, city officials, journalists, designers, academics, students, and more who are passionate about using media and technology for the common good
Listen to lightning talks on topics ranging from civic technology case studies to best practices for community collaboration
Participate in workshops on topics such as facilitation, design-research, and media strategies for social change